I actually finished this a few months ago, but it's taken me a while to get all this together for presentation. This is actually a model I'm going to demo in an upcoming video character art tutorial I'm trying to make for
CGCircuit. I have to thank them for their extreme patience with me... I've been chipping away at this in my free time since early this year! Ideally I should have waited until the video was ready and shown it all at the same time, but who knows when that will be.
Anyway, this is a high resolution game model inspired by Hella, the Norse Goddess of the Dead. It's not meant to be a literal interpretation, but there are enough parallels with the design that I thought the name was fitting. I created this 3d model from concepts painted by Herman Ng. This model is ~29k triangles, with multiple high resolution textures. It's not optimized at all because the goal was to see what kind of quality I could achieve without worrying about restrictions.
I used Maya, Zbrush, 3dCoat, Xnormal, BodyPaint, and Photoshop. Real time rendering with Marmoset Toolbag.
1080P available:
[ame="
http://www.youtube.com/watch?v=Iz1TB5clBzM&hd=1"]Hella - Goddess of the Dead - YouTube[/ame]
Special thanks to all those who gave me great feedback on this: Herman Ng, Donald Phan, Troy Nickel, Niles Doubleday, and a bunch of others I'm probably forgetting. I was so prepared to settle for less- sometimes I just need people to tell me how lazy I am! I don't know when the video will be out, but I hope you all will like it. I'll post more info when it gets closer.
UPDATE: Here are some texture flats:
I hate putting these together because they never really interest me, but I know some people like seeing them. The textures aren't all together like this on the actual model. I have the textures separated by material so the skin is its own texture, the clothes its own, etc. I just have it arranged like this (not to scale with each other) for convenience in presentation. There are also a few other textures I used for things like gloss, but I didn't think it was worth showing, and they're a bit specific to Marmoset Toolbag anyway. I'll get more in depth with that stuff in the fabled video tutorial.
And here are some of the concepts I had to work from by Herman Ng:
And a little more background info on this project:
My initial goal was to try and make a model that was on par with the Tera character models because I have admired their work as the gold standard for character art in MMOs. I was also thinking of what I'd like to see in a fighting game where the characters are designed to be really over the top. She has something grotesque growing from her back which I thought was similar to the Norse goddess's depiction of being half decayed. She also has some sort of creature strapped to her side, and I imagined it to serve as a sort of bag to hold captured souls and the like.
Replies
EDIT: ...and Gir, more like:
Seriously, amazing character sir. Top notch inspiration!
Totally in love with this piece man and cant wait to check out your vids!
Especially the face, hair and that bossman demonhead bag thing she's sporting.
Edit: Really looking forward to those vids as well!
I love Norse mythology, and I was gonna do a series of sculpts based on it at some point. Been thinking of it for a while. This may be the push I've been looking for.
also, if I can give a crit, I find the mood colors and expression of the face on the highres polypaint even more interesting!
Shit's bonkers bro. Great stuff.
*SUPER inspired*
Let us know when the tutorial is out too!
time for me to become a plumber. i always liked plumbing!