Hi !
I'm trying to do a new environment for a portfolio piece and learning CE3 in a same time.
It's still work in progress and I'm not satisfy about a lot of things yet! (ambience, lighting, shaders, textures ....)
I'll add more vegetation and clouds around and some small rocks.
So I want to have your comments and critics to improve myself.:poly122:
Awesome design! Straight to my inspiration folder.. :poly121:
I think the backround needs moar something, now there's only the sky. Maybe more of those islands.. or massive flying firebreathing stingrays! (?) And some more color variation would be nice too. And some lightsources like lamps hanging from trees or such..
I think you need to add more detail on the chain. I tried to show that on the sketch. Same (thing) with the bridge.
Maybe make the sky darker? To give it more contrast
Amazin stuff oO !
I just love that semi-cartoony look, My only complaint would be that the uper part of the scene really looses a bit of personnality when you don't see the rocks below (since everything become blue), maybe some little bits of colors here and there would be nice (Maybe change the color of the runes on the portal ?) ^^
Nice! :thumbup:
I have to deal with a heavily stylized setting, for the rocks I was thinking something similar to that shown by you, would you have any tips or ideas to share?
I totally agree with everything that you said.
The rope need to be changed, it must more details in the sky, vegetation and more color variation.
I planned to add more plants with different colors, grass, clouds etc ....
@ Paroxum : yes it's scrolling shader with vertex deformation on several planes, one of which is a liquid shader.
Like mentioned earlier, the ropework really stands out and needs some proper loving. I already love the mood and lighting you've got going on. Feels really fresh!
Looking forward to see where you will be taking this.
Hi guys, this is a small update :
Tomorrow I'll begin the trees
I have few questions about CE3.
-Is it possible to do one material with alpha map in diffuse and use a glow map in a same time ? Because the alpha channel is used by the alpha map and "glow in diffuse alpha" become useless...
-Is it normal when I use alpha gradient, that the lights don't work on the material ?
This is looking awesome, love the style you're going with.
Out of curiosity, how many different tile meshes did you create for your path? Because they seem to blend into the mud, but you also have meshes sticking out, is this just careful placement so they align with the texture tile texture below?
-Is it possible to do one material with alpha map in diffuse and use a glow map in a same time ? Because the alpha channel is used by the alpha map and "glow in diffuse alpha" become useless...
you can use the glow mask in the decal texture slot.
It's still in WIP, especially the small floating rocks and the sky. I'll add clouds and refine some stuff (textures, lights, shaders .....)
@MeintevdS : I did three id materials with blend layer on each one to create the path, on a single mesh. Actually I have four tiled textures : slabs, ground, grass and roots under the trees.
love this! very nicely done, i love the atmosphere and colors and the style is very nice. Are the large floating rock islands made of several modular rocks or are they each individually modeled/textured?
I'm sorry I don't have time to think of some feedback(not even sure I have any) - just wanted to say, that I'm liking this a great deal!
Keep up the great job, Faf!
Replies
I'm loving this already.
I think it will really push this piece to the next level to have some sort of extra movement, such as animals, birds or water.
Keep up the good work!
*Subscribed*
More blue gems, bigger trees/rocks, more chains, etc.
I think the backround needs moar something, now there's only the sky. Maybe more of those islands.. or massive flying firebreathing stingrays! (?) And some more color variation would be nice too. And some lightsources like lamps hanging from trees or such..
I think you need to add more detail on the chain. I tried to show that on the sketch. Same (thing) with the bridge.
Maybe make the sky darker? To give it more contrast
The style is mastered, except for the rope, imo.
It's a real pleasure to see another work of you.
Keep it up!
I just love that semi-cartoony look, My only complaint would be that the uper part of the scene really looses a bit of personnality when you don't see the rocks below (since everything become blue), maybe some little bits of colors here and there would be nice (Maybe change the color of the runes on the portal ?) ^^
Great stuff as usual from you anyway
I have to deal with a heavily stylized setting, for the rocks I was thinking something similar to that shown by you, would you have any tips or ideas to share?
I totally agree with everything that you said.
The rope need to be changed, it must more details in the sky, vegetation and more color variation.
I planned to add more plants with different colors, grass, clouds etc ....
@ Paroxum : yes it's scrolling shader with vertex deformation on several planes, one of which is a liquid shader.
Like mentioned earlier, the ropework really stands out and needs some proper loving. I already love the mood and lighting you've got going on. Feels really fresh!
Looking forward to see where you will be taking this.
Tomorrow I'll begin the trees
I have few questions about CE3.
-Is it possible to do one material with alpha map in diffuse and use a glow map in a same time ? Because the alpha channel is used by the alpha map and "glow in diffuse alpha" become useless...
-Is it normal when I use alpha gradient, that the lights don't work on the material ?
Out of curiosity, how many different tile meshes did you create for your path? Because they seem to blend into the mud, but you also have meshes sticking out, is this just careful placement so they align with the texture tile texture below?
It's still in WIP, especially the small floating rocks and the sky. I'll add clouds and refine some stuff (textures, lights, shaders .....)
@MeintevdS : I did three id materials with blend layer on each one to create the path, on a single mesh. Actually I have four tiled textures : slabs, ground, grass and roots under the trees.
Keep up the great job, Faf!
PS. ur bat cart has been my desktop background for many months now love it!
I like how you did the lighting, with the warm light coming from the bottom ^^
Great work
Loved it soooooo much