Big Chief Hibernating Bear
Big Chief (hat, 794 tris, 2x256x256 textures, red and blue)
Look like a bad ass.
Gatling Gun (minigun replacement, 6790 tris, 512x512 texture)
The Gatling Gun is taken from an alternate time line where Custer took the gatling guns of the 20th infantry with him during the battle of Little Bighorn. The Gatling Gun was captured by the Sioux while crossing the river at Medicine Tail Coulee and Custer was still defeated by Crazy Horse's charge on Custer Hill... I mean wasn't that obvious?
Idea for stats: Gatling Gun
Buff!
Has an "Overheat Meter" which fills up when firing and once the gun overheats you have to wait for the bar to clear before you can start shooting again.
The overheat is to make it so that the heavy has to make difficult decisions about when to fire and does not become too effective at range.
Peyote (sandvich replacement, 1711 tris without bite, 1649 tris with bite, total 3360 tris, 512x512 texture)
Taken by shamen to commune with the spirit world and strengthen their animal totems.
Idea For Stats: Peyote
Some kind of buff?Drugs you for the duration of the buff.
When thrown down for friendlies it heals 50, when thrown down for enemies it heals 50 and drugs for a short time (how bad the drugging is can be tweaked to balance the item)?
Bear Claws (fist replacement, 4898 tris, 2x512x512 textures red and blue)
If you didn't know that Native Americans would strap animal claws to their fists when preparing for combat then you didn't study history right. There was this one guy whose animal totam was a fish and he had flippers strapped to his knuckles. The other shamen avoided him at parties.
Idea for Stats: Bear Claws
Knockback effect
BleedReduced damage
So it will usually be used as a hit and run (once you've knocked someone back they can run away from your heavy ass). It can also be used to get environmental kills and if you get someone in a confined space you can give them a good mauling as you swat them around.
Warpaint (misc, 2x1024x1024 texture replacements red and blue)
When combined with hats other than the Big Chief, warpaint will make the heavy look like a football hooligan.
Buffalo Steak
Made last minute in an awful hurry. Got an email from Brandon Rhinehart on the 5th of Dec. Playtesters had flagged that some might find a guy in a native americal Head Dress eating some Peyote and going on a rage killing spree a bit racist. Fair enough. So the option was to either add someone elses edible or for me to make a replacement in the next three days. I obviously dropped everything and rushed through a design. Valve tweaked a few things on the model which I submitted such as making the bone more defined and generally better. I intended to do this myself when I had the time, but no complaints here.
25 May 2010 - The Project Begins
I've been 3d modelling for a while and last week I decided to work out how to make stuff for TF2. Couple of days ago submitted my
first (very simple) hat
This update comes out and POW! I'm thinking I might as well jump on this bandwagon and push my skills a little further.
The starting point I'm going to be using for this competition will be from a dicussion I was having with my clan mates last night. That an
American Indian head dress would look awesome on the heavy. The Heavy (my main class, 620 hours) loves Amercana (hound dog, football helm) so the head dress works but getting stuff thematic might be tricky.
Then it struck me that serendipity was on my side. The original
brass gatling guns are from the same cowboys and Indians setting as the head dress.
Thus the "Big Chief Hibernating Bear" item set is born.
Third item I still have no idea about so I'm going to start throwing ideas around with my clan-mates on
The Bar Room Heroes forums and see what we can come up with.
On an unrelated side note in RL I'm a prop maker/artist and I have some interesting projects on the go, so I'll post some pictures of those as I go along too.
Replies
Very hung over having gone to see my friend Pete's band. Head dress production continues. Interesting challenge as the number of polys scales rapidly once including large numbers of feathers. Will post some pictures later today.
First mock up is done, polycount coming in at 656, though the skullcap section is just a shell and needs an inside
hjd used alphas an they worked great, tho since theres already a sweet chief headdress perhaps you wanna think of something else? unless you dont care about duplicates
That is nice texture work! Though I would wonder if the alphas might look a bit out of place when panned around in world? As far as duplicates go I now have two other strong ideas for items in theme, so I'm going to stay running with this... And you know what the big factor is? I'd like to see it on the heavy not the pyro!
Modelling pretty much done.
Ethos:
Through the process I've come to some general aesthetic conclusions of how I'm going to make TF2 additions in future and texture this one. As opposed to making the hat stand out from the player model I'm going to try to make the item look as much an integral part of the existing model as possible. Kinda obvious I know (and slightly ridiculous that I'm saying that while putting an American Indian headdress on a Russian) but it was a minor revelation to me that, construction wise, I'm not actually trying to make something that people notice.
Head dress is getting there... few things need cleaning up but definitely getting there.
Recap
Theme: American Indian, Bear Shaman.
Items
Hat: American Indian Headdress
Primary: American Indianified gatling gun from the period
Melee: Native American fetish style bear paws
Secondary sandvich replacement: Peyote cactus
Larger version:
http://farm2.static.flickr.com/1290/4660680925_da954d4654_b.jpg
So the headdress I had a pretty good mental image for... Other Items will need more thought. General gist with the gatling gun will be to make a kind of vintage minigun. A little more sleek and light looking than the regular though I reckon the basic layout will remain similar. In two minds as to how I'm going to texture it? Might try the shiny brass but I think it might be too much.
WIP shot with ghost of original minigun for ref. Not greatly enamoured with the way the handle connects to the semicurcular ring. ideas?
Really nice work so far, the gatling gun is a great idea.
@ Karkasmolenklok I'm intrigued but don't have a mental image of what you mean. What kind of old timey stuff were you thinking? pix?
christermime So the thought process behind adding the TF2 logo to the headdress was that it's kinda abstract; When I was looking at all the real native american headdresses theres never anything figurative on them and I had this round face to fill so it seemed appropriate. Though I do agree that it looks a little out of place. I might try messing around with colours to make it less striking as the TF2 logo.
On that line of thought anyone got any input on texturing the feathers to fit in with tf2? They need something but I dont want them to end up looking too detailed.
Edit: what Kark said
Maybe some things like instead of the handle being this
have it be something more like this
The gatling gun could really stand out with brass parts/steam power.
Anyhows latest wip shot
Turns out this kind of thing takes a long time. Who would have thought?
I thought I recalled someone saying something along the lines of "There will be as many winners as there are fantastic entries"
it's gonna be 1 winner per class i belive
well it's a matter of waiting and seeing
if one of the others fails, there's a chance it'l be in future updates, the real thing to worry about is the
9 hats and 18 new bloody weapons
Very interesting update so far. Digging the head dress.
@ Snowloss handcrank would be "the shizzle" but I have no idea how long learning animations would take me so I'll hold off for now
@ Khthon I have yet to work out wheter the steampunk scene is incredibly pretentious or humble... Maybe both?
@ Jackablade Big release planned for late Summer. Dont just listen to the songs though, download them and share them. We're releasing everything we will ever do on creative commons licence.
What people collect is the 'Native American' hat for the heavy. The form that the hat takes depends on how often you play that class compared to others. The Warrior is displayed for those who heavy does not appear in the top 3 played classes. The Brave is given to those players whose second or third most played class is Heavy. If Heavy is your most played class then you get the Big Chief.
The effect of this will be to display who 'mains' as a particular class. The reason this cant really be cheated upon is that if hats such as these are released for each class an individual can only ever have one hat at top level.
Maybe something extra for the true hardcore who have more that 50% total playtime with a particular class.
So they could all be in the game anyways.
Not sure if anyone would wear Warrior - maybe if it had one feather and Brave had 3 or 4.
Wasn't expecting to see the heavy with a headdress, but you seem to be making it work.
Cool Beans!
In other texturing news:
Pretty much got the red version down... next step is to work out how the hell I get this in game to look at it.
http://www.polycount.com/forum/showthread.php?p=1150532#post1150532
tried pretty much everything I can think of and I'm out of ideas
So its been bugging me that there is no powersource for the rotating barrel and that the ammo feed didn't go in the right part of the gatling gun. If I implement these changes then the gun is actually 'realistic'. What I mean is that all the parts of a real gatling gun are there in a plausible formation with the additions to enable the heavy to wield it. Would need to work out an aesthetic for the engine and I'll have to be careful with the polycount if I go down this road.
Thinking further I cant have the drive chain open at the back. Lots of polys and animation issues... got a solution though:
Think I'm probably going to end up doing this... think I'll work on something else for a while and let this idea ferment.
and hey if I did this then theres room just above the engine to put a release hatch for the spent shells. If you look at the existing minigun when its shooting, the shells just emerge from nowhere.
I know I'm getting overly hung up on functionality but I'm very much in the form follows functions mindset
and some motors. The actual motor I'm going to be basing it on is one that my dad had attached to a belt sander I remember from when I was a kid... but I don't have a picture of that