My friend and I decided to make a game type MOD for UT3. Its called Reaper's Curse and it has 6 new pickup power ups called Artifacts.
The game type works like this, every kill you receive builds up reaper points to a maximum of 10. Once a player hits 10, the scenario for all players changes. Everyone's reapers points are frozen and the "Hunter & Hunted" game play begins. Everyone has a tracking radar in their top left corner and the center red dot is the person who reached "Reaper's Curse". He will be easy to spot since he will be glowing red. "The curse one" must survive for a minute to score actual game points to win the match and the others must eliminate him to retain their reaper point build up and have their chance at scoring. If the cursed one survives the minute, everyone excluding him will gib up and restart again.:)
To make things more interesting and strategic, we have another mutator that works with it called Reaper's Curse Artifacts. There are 5 different types with different effects and advantages. Also we have included a "Amplifier" which enhances the functions of the artifacts. This creates a deeper more strategic "Hunter & Hunted" scenario in Reaper's Curse.
I'm looking for comments and critiques on one of these Artifacts. This one is called "Stone Skin". Our intended effect when activating this artifact is to give you a sort of armor layer which has a certain amount of hit points. It will make you grow slightly and take on a stone like appearance. Each time you get shot you will see a few chunks fall off and the stone texture will start to fade.
Here is the pickup version in XSI using the OpenGL realtime shader displaying the Normal and Color Map. I cant find an input for specularity on this shader therefor this don't have it.
Thank you for you time. :poly136:
http://enlightenedsouls.org/jeffplamondon/images/StoneSkinProgress03.jpg
http://enlightenedsouls.org/jeffplamondon/images/StoneSkinProgress04.jpg
http://enlightenedsouls.org/jeffplamondon/images/StoneSkinProgress06.jpg
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