Hey! Everyone.
My first foray into the forums of Polycount. I started on a European Knight from the medieval era a week or so ago.
Thought id post some shots of the work in progress, hopefully, get some good feedback to improve it as I go through this project.
The base mesh is around 9K polys, planning on having 3 texture sets 1 for the head, Weapon/Shield and the rest of the character in one.
There is a scabbard, sword, and shield to accompany him, but I have kept those separate for the time being.
So here goes, Cheers in advance!
Replies
Quick paintover regarding the arms:
It might be too early to mention, but you'll probably want to have more shape and some thickness in the cloth as well. Do you have any specific armor references that you're working off of? If you can you should post your reference so we can get a better understanding for the armor / character that you're putting together. Good luck moving forward with the knight!
Theres a comparison of old vs new:
The thickness of the armour has proven to be a more tricky thing then I thought it would be, as some of the references I have been going off shows very form fitting relatively thin plates, which is why I have replicated that on this model. As I initially wanted to created quite thick armour, but could not find any research to back that up for the type of knight that I was creating.
I'll add that reference below so you can see, theres more on this board:
https://www.pinterest.co.uk/joeafranklin/medieval/
* Agreed, arms and legs look thin overall. Would look at both the size of the armour and the thickness (and baggyness) of the cloth.
* Hands and feet could be chunkier.
* The pauldron armour could be opened up a little more to make for a more interesting silhouette.
* Be aware of how much empty space you are showing on some of the armour (upper most pauldron plate for example). Balance your armour layers for a more interesting appearance.
* Look at the effect of gravity on your cloth (especially around the belt and hips).
* Make the torso slightly shorter. Will make the legs look longer.
Good luck mate!