Hi guys, In this thread I'll be documenting my work for the recent Artstation challenge.
So far I've got an inspiration and a practical setting I'd like to apply it onto.
A rough first blockout should be along tomorrow or the day acfter that, at latest.
You can read up on all of the updates on artstation at the below link, which will mostly be mirror posts.
Here's some of the style ref I'm going for in the meanwhile.
https://www.artstation.com/contests/beyond-human/challenges/30/submissions/20912
Replies
What do you guys think baout the camera angle?
The focus is indeed quite vertical, but I'm not sure this aspect ratio is ideal.
also done some tests with basic blockout trees, but that hasn't worked too well so far.
Here's another WIP.
Don't worry, we have the technology, we can rebuild it.
Here's some earlier saves.
The lighting still needs some work, but it definitely looks more interesting with daylight where you're getting more picked out than the night lighting. I'll be interested to see how this takes shape
Here's a recent update with some more natural light.
Also, out of these 6, whats your favourite?
I'll move around the tower a bit, it might work well more on the right side of things, with the godrays then creating a neat divide in the image.
Thanks!
Now that the contest is long past I'm back and working on it again, this time taking a more procedural approach to things!
The goal is to construct the entire thing using as many procedural tools as possible!
To do this, I'm working with Houdini to make the core framework, which will in time be moved over into UE4 with H.Engine
https://vimeo.com/246344132