I've run into trouble with a model I'm working on, and therefore I'm asking for assistance/paintover (as suggested here:
http://polycount.com/discussion/comment/2555005#Comment_2555005 )
Model:
Issues:
Does not really look like a girl/woman, as far as I can tell. I've wasted several days, and I can't pinpoint the remaining issues myself, so I'm asking for help.
Wireframe:
Hair is a placeholder, hard edges are intentional.
Basically, I can't spot mistakes myself, so if someone was interested in marking them, that would be great, and the help woudl be appreciated.
Regards, NegInfinity.
--edit--
Sketchfab sample:
model
Replies
model
Visually, sharp edges and flat polygons are pretty much the look I was going for, the problem is that anatomy has been giving me grief for quite some time.
Character wise I'd like to have some sort of "action-girl" or even tomboyish archetype, meaning not cutesy/fragile/silly type, the problem is I'm not seeing what I want in what I have at the moment, and not quite sure how to adjust it to get what I want (maybe painting over it myself would help? Hmm...). I've also been told that I'm prone to make one specific face archetype.
So, to summarize - there's an anatomy error somewhere I'm not seeing that contributes to more masculine appearance, plus I'm stuck with it in general. I'll probably put a helmet on the char for now, but I'd really appeciate some, I don't know, advice/guidelines or something like that.
I would suggest looking at references to see where everything lines up.
Just my two cents, dunno if that helps.
Speaking of which, you guys gave me idea - I think I'll grab my tablet, try paint over the output myself, figure out what kind of face I want in 2d, then bring it back to 3d. Not sure why I didn't think of it earlier...