revamping this thing up. it's kinda dusty.
(i'll post some of the freelance work i've done, once well, i'm authorized to )
without further due HAII!
as always the same lame links which are always good for exposure!
instagram: (work work)
https://www.instagram.com/sladedigital/ facebook : hut hut
https://www.facebook.com/SladeDigital/ Roxanne fan art ( A goofy movie )
Rendered in Marmoset Toolbag 3
that software is tastier then chicken
Original Character ( Armored Core Limit Release ) - a fan made ova
quick render test inside Marmoset Toolbag 3 , it's straight high poly here, there's not textures at all.
I was using the vertex polypaint info. need to texture this one. and pose her.
Pyrrha ( Rwby) my lame attempt of making something realistic/ stylized.
Still working on this one. i've to fix the hair. GMH is giving me a few problems here and there.
BUT it's going
I kept this Oldie in here, I should try to give her a decent render. but man Am i Lazy with my fan art.
Replies
@Wakkamis : Thank you for your time and words! i fixed the Artstation link !
Rendered in Marmoset Toolbag 3
that software is tastier then chicken
(my Marmoset lights are a Mess. but to be honest. as long as it does the trick. that's all that really matters)
I doubt that it will spark any interest buttttttttttttttttt, in any case here it is
@Pav3D , Thank you so much for the kinds words. once again, fantastic work on your Bloodborne fan art you're straight killing it !
also you're gonna love M3, just make sure the Scale of the Model fits withing the "scale reference " inside the program, otherwise Subscattering might look kinda odd !
and Since i've recently finished Roxanne I decided I wanted to Do something more complex that also involved Hard surface Modelling in a way , Watching the fantastic guys at Airborn Studios doing that kind of work just made me want to push my self as well.
So here we go!
Concept art :
here's a few pics of my work so far, Been trying to get that 3ds Max Modelling going, added a few things that weren't on the concept , i'll finish the belts and go back to Zbrush to get a very Rough sculpt of the chest/neck piece and use that as a reference to model it in max with all the fancy Chamfers and what not !
Any kind of Feedback is utterly appreciated !
What a hell of a stressful week, trying to bounce out of this state of mind and getting stuff done, anyways here we go
more updates(neck piece is just a rough sculpt to get an idea of shapes and forms of the piece)