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Maya Pinching Help

Kanoba
polycounter lvl 5
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Kanoba polycounter lvl 5
I know this seems like a noob question but im working on a machete in maya similar to the chamfer zone knife, im trying to improve my workflow mostly wonder how do i get rid of this disgusting pinching on the mesh when i smooth, the problem is it shows through on to the bake and becomes really obvious on the normals....

is there an easy fix besides making all the topology? and even then im not sure how i could do that esp when the booleans add so much geo! this is really driving my nuts because I can figure out how to fix it with out spending hours and hours :neutral:
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