Finally took some time to try to create a decent material with SD while keeping an organized graph. I'm going to be focusing on Designer for a few weeks to try to get my skills up to par.
First on the list was today: creating rocky dirt. C&C VERY MUCH welcome!
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Also your cracks in the stones look really procedural need to try and mix them up with a slope blur and directional warp which are two of the best nodes in my opinion haha I use them all the time.
Keep going
I agree on the cracks. Someone actually told me the same thing on Facebook about the cracks and I totally agree with your methodology.