Any idea how to make the Ambient Cubemap in UE4's Post Process Volume IGNORE the character?
Basically if it's turned on my character is super duper shiny, but if I turn it off the world looks rubbish.
My character texture is completely rough with no shine to it so this should not be happening. Help!
http://prnt.sc/dvkwus (it won't let me upload images sorry)http://prntscr.com/dvl0txThanks!
Replies
This would surely do it but it requires coding.
So if you don't have one, I don't think its possible.
Maybe you could get a more detailed answer on the Unreal Engine forums though.
Can you try out using the cubemap from your screenshot in a skylight and disabling the ambient cubemap feature in pp and see what it does to your character? I have no issues with this approach if I want to get something to look totally rough and without any reflection
Let me know if it helps, cheers!