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Any Ideas on how to make a shader, (SSS shader) like Pedro Conti's?

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peloncr polycounter lvl 3
Hello!

I'm new in this forum and I apologize in advance if this kind of posts doesn't belong on this section of this website. I'm currently studying Digital Animation in Costa Rica and I like Pedro Conti's aesthetics, shaders and models so I started researching but I couldn't find anything like a guide or something like it.

I wanted to ask you guys to help me out on how to achive these looks with Autodesk Maya and Arnold Renderer:









If you have any thoughts about the process please let me know, thanks in advance.

Have a great one and thanks for passing by :)

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