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Lock Box Project

Hello,
I am currently a college student studying 3D modeling and learning PBR texturing. This is a piece that I did for practice using a high to low poly workflow. Let me know what I can add/change to make it better. Thanks!

Reference Image:
http://d2ydh70d4b5xgv.cloudfront.net/images/8/9/vintage-versa-boxes-toccoa-metal-products-lock-box-w-key-made-in-georgia-usa-7ad3ff2df00c7d6943a1dbc983508963.jpg

My Version:

Textures:

Sketchfab:
model

Replies

  • Bartalon
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    Bartalon polycounter lvl 12
    Is this your first time doing a high-low pipeline?  If so, it's a pretty good start.  You seem to know what you're doing with mesh optimization and baking normals for the most part.  There's a little bit of skewing around the rivets on the front metal plates, and the keyhole should probably be filled in with black to fake the idea of it being a hole.
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