Monthly Environment Art Challenge - Sept. & Oct. 2016 (44)

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kadeschui polycounter lvl 8
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of September & October !!!

Beginning this month, we'll be moving the challenges to a two-month time period to provide more room to work and help each other out.

Additionally, for each new Challenge we'll have two props to choose from. The hope is to provide several options we've voted upon while maintaining some cohesion within our group so we're working on similar scenes and better able to help one another work and grow together!

As always, please feel free to provide feedback / suggestions in this thread or by messaging me directly.

We had several votes on the following two suggestions. As such, for Sept. & Oct. we'll have the following options! ~

Artist: Nicolas Ferrand

artist: Kevin Merriman

artist: anastis ermolina

Art by Oscar Chichoni  BlogWebsite  httpchichonicom    CHARACTER DESIGN REFERENCES httpswwwfacebookcomCharacterDesignReferences  httpswwwpinterestcomcharacterdesigh  Love Character Design Join the CDChallenge link httpswwwfacebookcomgroupsCharacterDesignChallenge Share your unique vision of a theme promote your art in a community of over 50000 artists

artist: oscar chichoni

If you want to change up either concept a bit, as some people wanted, then feel free. Interpret these concepts to your liking.

Please read all the rules before starting.

When you are just starting out making a scene, it can seem complicated or imposing, so take the time to break it down. 

Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, maybe gather some refs and make it your own.

Take your time planning and blocking out, it will set you up for success later on.

Here are some specifics.
  • Try to post one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • You must use a game engine to present your work. Unreal Engine and CryEngine are very common engines that can be used, but feel free to use any alternatives that you want. (Marmoset Toolbag is allowed as well)
  • You must try your best and finish as much as you can in the time frame provided.
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. We don't need to have 1000 disjointed threads littering the forums. 
  • I would strongly encourage you to go and look at other games and see how they make their assets as well   as get concept art to give it your own feel, but it must stay very close to the concept, if not super close. 
Well that's about it. If you think that any rules should be changed, or there should be new additions to the rules, please let us know.

All that matters is that you learn, while being able to effectively critique others, as well as accept critiques on your own work. Remember to have fun. Cheers!


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