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Multiple UV sets in Modo 901

interpolator
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jose.fuentes interpolator
I can't for the life of me figure out how to take a couple of objects and move them into their own UV set.

Can anyone help me out?

Replies

  • EarthQuake
    What are you trying to do exactly?

    If you want to apply different texture to some elements, simply apply a different material to those objects. Theres no need to create a new uv set, you can continue working on the existing uv set, in fact creating a new uv set will likely complicate things.

    If you want to isolate certain objects, create a new mesh object and cut and paste those elements into it.

    If you need more than 1 uv set for a single object, for instance if you have a standard uv set and you need a lightmap uv set, go to lists -> uv maps -> new map.
  • jose.fuentes
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    jose.fuentes interpolator
    I am trying to bake out 3 different textures

    Body in one UV map

    Arms in another

    And background elements in the third map
  • EarthQuake
    Where are you baking the maps, in modo or somewhere else?

    It sounds like you simply need to separate each group into a different mesh object.
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