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3ds max Smoothing groups problem

whiketan
polycounter lvl 3
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whiketan polycounter lvl 3
I have a model I was working on and then 3ds max crashed. So now when i loaded it back up it looked fine, bu then I tried to export it for a game engine and it always reverts the smoothing groups back to the crash smoothing groups. the model and textures export just fine however. I was wondering if there was some way to fully remove all smoothing group settings without destroying the model or uvs, Because just changing the SGs or even getting rid of them does nothing.

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