Hello Polycount, this will be the place where i post my progress.
Current project:
Here is the WIP result of the character and below that where it started. scroll down for the whole learning progress.
Also started this scene based on the concept from razorb. (edit: will never be finished).
Replies
Not sure how to handle stone and wood specular though.
Haftoof i went into your thread and i might overlay a flat normal map color (128, 128, 255). Like someone mentioned there.
I am going to try retopoing and reprojecting my work with this guide : http://henningsanden.com/2013/03/06/reprojecting-details-in-zbrush/.
Edit: I think this fits a bit better for now.
http://www.crytek.com/download/gdce2013_shining_the_light_on_crysis_3_donzallaz_final_plus_bonus.pdf
Apart from that I really like your character stuff you got going on. Keep it up!
Still needs some more work but its getting closer.
Big thanks to zbro's viewport skin shader.
[ame="http://www.youtube.com/watch?v=xfnJcDw5nIw"]Character turntable WIP - YouTube[/ame]
I just discovered marmoset 2 very impressed by the difference in quality.
Trying to make it a bit more interesting, hoping to salvage this char into a portfolio starter.
Tried to paint in some highlights but feel unsure about how to progress it further. I might look into making a more finished product sometime. Using some photo textures maybe for things like the skin and horns for example.