Hello,
I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this.
My current workflow was pretty simple :
1-I unlock all the normals in hard edge to break all the vertex normals.
2-I select the faces I would like to have perpendicular vertex normals, I apply a Face Normals on them (plus an Average Normal if I have selected multiple faces).
3-Then I invert my selection and apply a soften edge normal.
I suspect the new way of Maya 2013 to handle the vertex normals to make this "bug". My normals should not be unlocked by a simple soften/hard. In my mesh properties, my vertex normals are set to unweighted. (I don't have any history on the mesh and my transform is frozen.)
Any idea on how to solve this ?
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