Hey to all,
I was wondering if it's possible to have one long piece of mesh, and it's UV's (connect through and through, not broken) extend past the 1-0 border, basically tile it manually via the UV's in your application.
I know I can tile the textures in the material, but in my case that would require 1 more material ID, which is another call, which isn't that performance savvy.
I know you can offset a mirrored piece, but that usually requires 'split' or broken UV's offset, I want mine to remain one piece.
Cheers.
Replies
But, yes, you can.