A simple question guys; is it possible to merge (load) a max file into an opened scene using a MAXscript?
The idea is to bind it to a keyboard shortcut to call up a generic human scale mesh (example; scale_mesh.max that i keep somewhere on my C\drive) to check a proportion of a building/ doors/ props/ etc compare to default human size..instead of manually merge it in every time i need it in my scene.
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You could also just save the reference mesh in your maxstart scene if you're always needing it
I just barely have any knowledge about MAXscript, now just need to figure out how to make it "keyboardshortcut-able" (im not sure about that word either is exist or not. Ha~). Otherwise pre-merge the scale mesh to my maxstart file also inside my consideration list.
All works fine now! Never knew can do that, as simple as drag and drop
http://www.scriptspot.com/3ds-max/scripts/primitive-maker
Omnomnomnomnomnom