need help with procedural generation of veins in marble

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so Ive been tryin to get this texture done in MapZone, but I'm having a lot trouble getting veins like this:

marbvein.jpg

21590-marble-tile-st-laurent-1.jpg

seems easy enough, but no success.

lightning would also help, as its also a kind of jittery linear thing.

if you know any techniques for the generation of something similar.

it doesnt need to be in MapZone form, any node map will do, or a sequence of filter tricks in photshop, etc. hell you can just put the math and I'll figure it out.

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