Hey all,
I'm trying to bake out some textures of a high poly sculpt in z brush for a tillable texture, in 2.5d using the ~ to scroll around everything is fine but when i export, no matter the method be it grabdoc in the texture panel, export document or even saving as a mesh i have a weird seams most noticeable at the top and bottom with a solid black line and less noticeable and more artefact seams on the sides.
How can I combat this problem?
Here it is with an offset filter on it.
spanking you
Replies
Thanking you.