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Female Character

Beginnings of a new realtime character. I finished recently the basemeshes for the high poly, mostly sdiv so far. I started to sculpt the character now and would love some feedback on the model so far.
My aim is to make her a next gen spec. character and try to rig and make some basic animations.

Mesh blockouts, mostly sdiv sofar, hands look horrible now, but i'll work on them
KmYvf.png

Started Sculpting, still heavily wip.
BaVbh.png

closeup of the head
TwWMN.png

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