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post-process fog

polycounter lvl 20
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MasteroftheFork polycounter lvl 20
Ok, so I'm trying to make the fog look a bit more interesting. I'm using a material in the post-process chain to add some detail. I have it looking how I want when the camera stands still, the problem is when you move the camera its very obvious the effect is glued to the screen, which is what i expected.
I figure I can fix this by adding fake volume by panning the texture around based off the camera's location and orientation. I was hoping the post-process filter was considered like an object glued to the camera. I've tried using the world position, object posistion, and camera position nodes to no success. Is there any way of putting the camera or players position into a post effect material?

Heres a shot of my material.

pp_fog.jpg

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