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Normal Map Baking Errors -MODO 501-

igi
polycounter lvl 12
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igi polycounter lvl 12
After switching to 501 I never had proper normals.I switched 501 for the smoothing groups and it's supposed to make my bakes even better not worse.

It seems mainly I have problems on the edges,here are the pictures,please help.

In marmoset:
qqera0.jpg
In MODO wievport:
2s9y7mw.jpg
Normal Map:
2ln7mn9.jpg
Low Poly with smoothing groups:
208xlp2.jpg

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  • igi
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    igi polycounter lvl 12
    Oh,and also I figured out something that I have ray misses. When I assign the smoothing groups I have completely crisp low poly model.Isn't it right way to bake that? You know in modo previously we didn't have this option so we had to split the UV islands in order to get smoothing groups.Now I'm only assign the smoothing groups,thats all.

    Help please.Thanks.
  • Ben Apuna
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    Ugh... I think this is just one area where Modo fails miserably :(

    You'll be better off baking with a cage in xNormal.

    See this thread and this script.

    Good luck.
  • igi
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    igi polycounter lvl 12
    hah! This is unexpectable.It seems I'm just at the starting point to get a proper bake in MODO.Really thanks for this,that might make me busy for a while..
    I'll post the results when I get :)
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