Hi Guys,
I am looking for any advice on making a sweat texture for my character.
I have the usual diffuse,Colour specular and normal maps and rendering him in Marmoset.
I am trying to get a look like those seen in Fight Night etc.
Toyed around with some photoshop tutorials i found using a gloss texture but it isn't giving the desired effect.
Appreciate any ideas.
Replies
Not completely a shader thing. You'd use an image to mask reflection/specular and animate the UVs.
Maybe...
If I was to re-do it I would take a close look at that recent Unreal demo with the sweaty cop.
Umm, shouldn't it have a nmap on it to emulate the volume too?