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[Maxscript] FB quickLoopRing and UVconversion

polycounter lvl 19
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Funky Bunnies polycounter lvl 19
Heyo all,

I've recently upgraded from max 2009 after sticking with it for a long time and one of the things that became annoying to me during brawl was the lack of a Shift+click edgeloop function for the Unwrap_UVW modifier and Skin modifiers. So I've hacked together something like that, so figured I'd share :)

FB_quickLoopRing.ms is a startup script that runs whenever you hold shift and select an adjacent subobject to your previous selection. It works on faces, verts, and edges. If you're using max 2010+ it'll do a UV-centric loop if you're selecting from the UV editor or a Geom-centric loop if you're using the viewport selection.
It's made for max 2010+ but it works okay on max 2009
FB_quickLoopRing1.gif


Also, since I'm talking about UVs already I also made another quick script for converting UV selections with CTRL.
FB_UVconversion.ms - basically when you switch subobject modes it checks to see if youre on a uv modifier and if you hit ctrl, and if so it'll convert it.
Unlikely, but I don't know what scripts you're using so it's entirely possible it could fight with something you're already running.
FB_UVconversion.gif


let me know if you have any issues

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Installation:
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For both of these, just drop them into ...Program Files/Autodesk/3dsMaxXXXX/Scripts/Startup/ and restart max and it'll be enabled. If you want to disable it, just delete it from that folder and restart max. :)

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