I'm starting to fully get into modelling tf2 weapons, but alas, I've hit a roadblock.
I was trying to replace the soldier rocket launcher so I made a new weapon, skinned it, added bones etc. I made some animation sequences for fire, reload_start, reload_loop, and reload_finish. In Half life weapon viewer it looks ok with all animations. But soon as I fire up TF2, although I can see the weapon, there is no animations, at all. It's just static.
Any advice? If you need any info, let me know and I shall provide it.
Replies
So you will have etc
At least that was my experience when I made a new mini-gun for the heavy. I started out trying to create View and World models based on the original mini gun, but then had to switch to the "iron curtain" C model as a base of reference because it used the new system.
If you're looking to submit I'm pretty sure they would prefer that you use the new C model system instead of the outdated World and View models.
Does anyone have a list of these commands like
ACT_VM_PRIMARYATTACK etc? so I can be accurate.
I did look around for rocket launcher models but most if not all I found were skins, I only looked on Gamebanana to be fair though.
In case anyone else is curious, when you decompile the mdl using mdldecompiler, the qc file it creates contains the information required.
Using the old QC file and copying and pasting parts I managed to get the rocket launcher to now fully animated. Thanks all!
One thing I can't fix yet however is my terrible animation skills.
A while ago I animated this lil guy and had fun doing it.
http://dl.dropbox.com/u/2336353/CossackChipper01.jpg
Animations on a rough early model: http://dl.dropbox.com/u/2336353/ChipperTest03.gif
It's a pain to animate, everything ends up looking stiff. But man, if I ever create something in the same catagory as your weapon, I'm nearly there. Just a few years me thinks. Any pointers are helpful!