I am getting some strange white lines on my pieces as you move away from the set. I am using a realtime shader in 3ds max and I am also getting this affect inside of UDK. I am just not sure what is doing this. I have adjusted the uv's but I am still getting the same problem. Hopefully someone has ran into this problem before... any suggestions?
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At least, I suspect that's what's happening here. Lower level mipmaps taking pixels from outside of your uv islands, possibly from neighbouring islands.