Hi Everybody,
Im looking for companies and information on browser based gaming, 3D rather than flash. I would like information on workflows, software, polygons, Im aware of Jagex based in Cambridge. This looks like the next big thing and I would like to know a little more.
This is quite a big question but if any one has any information I would be really grateful.
Cheers
Replies
Crapy render (only vertex shading, no normal map allowed...) but very easy and fast to do programing with, you can programing without any programing language knowledge (with the building blocks system)
There is a dev community
HTML5's canvas will probably allow for web-based 3D eventually. For the moment it is still not considered a standard include, mainly due to Internet Explorer. Flash does allow for 3D graphics, but the performance is severely hampered by a lack of low-level hardware access. (little to no hardware acceleration)
other than that, unity sounds best to go with.
Richard - Flash has no hardware acceleration at all apart from video decoding. All graphics rendering is 100% software.
If you want to do proper 3D, Unity is your best bet for the browser.
_Revel
edit: heres something about the runescape game engine from wikipedia: RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting[85][86] and Z-buffering.[87] The high-detail version incorporates hardware acceleration and can be rendered using either Java OpenGL[88] or DirectX,[89][90] while Standard Detail can be run on computers running the Windows operating system
F-15 Experiment
I'm looking forward on webGL in the future. Currently webGL (nightly chrome) does support acceleration on my old GFX (ati9600xt, XP and Ubuntu 10.4 + Edgers) with a limited extensions.