so this is probably a dumb question (I certainly feel dumb right now)
But I've been doing some scultping in zbrush 3.5 for about 3 months now and enjoying it. Suddenly I get a free upgrade to Zbrush 4 and I'm pretty happy because im about ready to sculpt a new model.
Problem is that now when I click "import" in the tool menu it does not automatically drop my .obj into the scene. I have to click into the scene and drag it out. Which is kind of wack because I want it to be perfectly lined up in the scene, because I will be using it to bake.
Any idea how to do this?
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And what am I missing? Is there a way to have the axis on the mesh import the way I set it up in Max? Why do they put it in the center of the mesh? To handhold for people who don't know how to set their meshes up in max?
Seriously, what possesses a person to make a program work this way? It's like anti-design.
Because it's a painting program, and designed with more than just Max users in mind. You're confusing the way it handles 3d meshes on the document. When you draw the tool onto a document, you are not actually resizing it or changing it's orientation (unless you're using transpose or deformations to offset it).
Import the tool, draw it onto the document whatever size you want, hit edit. If you export it back out now, it will be the same scale and in the same spot as the original obj (unless you borked the export settings in Max).
And have you tried GoZ instead of objs?
In short, no matter what angle you draw the model onto the document window, when you export it it should still be at the correct angle and position. The only way you can fuck this up is by using the transpose tools or certain deformers (such as "offset").
edit: looks like cryrid beat me to it
I did this to change the pivot, worked pretty well.
I STILL STAND BY MY HATRED OF ZBRUSH THO!!!