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Procedural paint chips

polycounter lvl 18
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Valandar polycounter lvl 18
A while back, there was a thread that I THINK was here (either here or at CGTalk and I couldn't find it there, either) that linked to a tutorial that detailed a method for procedurally generating a paint chip mask in 3DS Max. Can anyone else remember it?

EDIT: This was the result, just as an example, and it could produce variable size and amount of edge chipping:

tb9aj1mihjmistq0akd5147o7do0rv-full.jpg

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