Home Unreal Engine

UTSeqAcT Creating Issues

polycounter lvl 12
Offline / Send Message
JZAcH polycounter lvl 12
The AI seen in the picture is killed, but the Mesh remains like that with the following displayed

1.jpg

my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt ....

What am i supposed to do here? somebody please tell.

Seeking help.
Sign In or Register to comment.