this should be an obvious one but i can't figure it out:
i've got two separate low-poly objects in the scene, both have UV coordinates in the 0-1 range and are using different texture sets each.
i want to import and display a diffuse and normal map for each object and paint them, preferably ACROSS them.
how do i do this? i don't see mudbox distinguishing texture sets per object, it always applies the imported images as paint layers to all objects in the scene.