mudbox - texturing multiple objects

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thomasp polycounter

this should be an obvious one but i can't figure it out:

i've got two separate low-poly objects in the scene, both have UV coordinates in the 0-1 range and are using different texture sets each.

i want to import and display a diffuse and normal map for each object and paint them, preferably ACROSS them.

how do i do this? i don't see mudbox distinguishing texture sets per object, it always applies the imported images as paint layers to all objects in the scene.

2012 SP2.


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