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P99 Handgun

polycounter lvl 18
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commander_keen polycounter lvl 18
I know, I know, another generic real world gun model! I recently discovered how awesome 3D Coat voxel modeling is and after doing a few generic techy gizmos I decided to try something more realistic to test the workflow. Im extremely happy with the workflow between Max and 3D Coat and I only had to sub-d model a few base meshes for the gun. There are a few things I wish 3D Coat had such as voxel extrusion and curve lofting to create a clipping volume though.

It took 9 hours to model and I screen captured the entire thing, although Im not quite sure what do with the capture now :P

p99comp01.jpg

p99detailcomp01.jpg

p99fps01.jpg


These are the only sub-d models used (the weird long one is used to subtract the thumb indention on the upper handle). Everything else was done in 3D Coat.
p99sourcemodels01.jpg

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