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Problem with a meshes rendering brighter in UDK.

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
I have two meshes that are sharing the exact same material.

For some reason the one on the left corner is rendering brighter then all the other ones.


The corner piece on the right is rendering the same value as the middle pieces which is what I want.

Any help on this would be great!

Thanks so much.

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