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Maya question/s

polycounter lvl 17
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meshiah polycounter lvl 17
hey guys, learning some maya, coming from max, having a small issue.

modeling
its about working symmetrically while keeping the center verts welded, so the object smooths as one. (like active symmetry in max)
using the reflection option doesn't work for extruding/soft selection, and using a mirrored instance doesn't keep my center line welded. is this possible?

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