Home Unreal Engine

Lighting issue on imported mesh

synergy11
polycounter lvl 6
Offline / Send Message
synergy11 polycounter lvl 6
I imported a custom mesh and copied it 3 times over.

I rebuilt lighting and still it is showing a strange lighting result.

I built my lightmaps on a different UV channel and they are not overlapping.


Do I have to tell uDk to use my lightmap channels? Or does it auto detect that I have them.

Could this issue be caused by the way I copied the mesh over? Maybe it copied the lighting as well?

Thanks for any help!

Replies

Sign In or Register to comment.