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Duplicating Prefab Actors

polycounter lvl 10
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S2Engine polycounter lvl 10
So I'm working on an environment in UDK and I planned on making heavy usage of Prefab actors to quickly snap together groupings of modular meshes. However, I'm running into an issue where shift-dragging out a duplicate seems to reset the dupe to the original rotation of the actor, rather than keeping the orientation of the instance I'm copying from.

Qc9td.jpg

Is there any way to get the editor to retain the rotation from the instance, instead of resetting every time?

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