very nice work, and a gracious example of factoring good criticisms with aplomb model in the OP was strong but not without flaws, and now through the gauntlet i think you'll have a really strong piece. nice work.
Sorry guys for taking so long I went on vacation. I've been playing around with the hair, here's a big ass picture so you can see everything. Nothing is final yet,tell me what you think?
Jessica Dinh- Thanks, I composite this really quick. Next I need to go back and clean it up and generate a shadow pass and clean up textures on other assets. I decided I needed a break from her, but I'm back now!!
Hey Rain, great progress. The details, lighting and render came out nice. I like the pose. My 5 cents has probably already been mentioned, but personally I would beef up the upper body/shoulders and play with some facial expressions that suits her character. A subtle smile, raised angry brows, lower hanging upper eyelids etc. etc.
Looks good man! You made some great improvements from the first image. The thighs give me the greatest impression of strength with the slight toning and vein pop. I think superficial detail like that makes up for the overall slender structure.
Fid- Thanks, that's what I was trying to go for. Thanks to all the comments I realized the piece good be better.
Elyaradine- Thanks man!
Bokaja- What's up man? I wanted to take a different approach.The way I envision her is more slimmer and more toned, I just wanted to do something different.
Looking good. One suggestion is to add more cheek bone or the zygomatic process on the side of the face. Or higher cheek bones. Go for a really fem angle because right now the overall shape of the head still looks a little mannish. Also maybe reduce the neck size but still maintain its tone. Just a few suggestions. Good luck!
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Maybe something like this:
Looking good!
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Elyaradine- Thanks man!
Bokaja- What's up man? I wanted to take a different approach.The way I envision her is more slimmer and more toned, I just wanted to do something different.
SSquir33- Thanks for the comment, and thanks to the polycount community for the critique.