Greetings Polycounters, been working on this for around 2 weeks now (90% of it being spent on texturing), I found an awesome knife concept online at conceptroot (awesome website and i forgot who started the website...was at the WAYWO thread :S ) and I decided to do it so i can further practice texturing...after about 3 rehauls on its textures i'm slightly satisfied with its current (although i personally think its terrible) ...i also decided to try out making a few beauty-like shots in marmoset with various lighting and settings.
comments and critiques are extremely welcome and I will say that i deviated QUITE ALOT from the original concept when it came to texturing. I still have a MASSIVE amount of things to learn and I still have a Looong way to go before my stuff looks as good as alot of stuff you guys show out.
Low+high poly models:
textures (diff,spec,norm) (all of them are 2048,2048)