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MobilePlaceablePawn not working with Ladder Volumes

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r4ptur3 polycounter lvl 10
Hey guys!

I was running through the UDK Jazz Jackrabbit tutorial -- it is pretty straight forward and I was able to get everything working properly. I tried taking the tutorial a bit further to see if I could get my MobilePlaceablePawn (MPP) working with the UDK's built in Ladder system. It looks like the MPP does not respect the volume at all.

Things I have tested:

The ladder volume works fine when I "play from here" and run up to the volume.

I tried manually changing the physics of the MPP to PHYS_Ladder based off a trigger, with no effect.

I tried adding +Z velocity to see if maybe the MPP could hook into the volume, but there was no effect.


Is there something I am missing? Can anyone else get a MobilePlaceablePawn working with a Ladder Volume? Is there an alternative to the volume? Thanks!

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  • r4ptur3
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    r4ptur3 polycounter lvl 10
    UPDATE:

    Solved the problem by using PossessPawn on LevelLoad. The swap works because MobilePlaceablePawn extends the actual Pawn class. Ladders, jumping, xbox, iphone and keyboard controls all work like a charm :)
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