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[WIP] medieval weapons

low_seb
polycounter lvl 12
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low_seb polycounter lvl 12
hello

just a few things for training my baking and texture skills

I start with a war hammer

the highpoly

corbin06.jpg

the lowpoly with occlusion and normal maps


corbin01.jpg
corbin02.jpg
corbin03.jpg
corbin04.jpg
the polycount is 2396 tri for now ,maybe is too low for a fps weapon?

and texturing ,just color test for now


corbin05.jpg


sorry for the crappy capture ,my graphic card sucks
its rendering in unity

thanks for viewing ,I hope some advice

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  • low_seb
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    low_seb polycounter lvl 12
    texture update , flat rendering
    corbin08.jpg


    corbin07.jpg
  • low_seb
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    low_seb polycounter lvl 12
    texture update , no proper specular for now ,still render in unity

    any advice?

    corbin10.jpg

    corbin09.jpg
  • Daelus
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    The cuts and scratches seem to be at an all or none situation at the moment. They're either deep and sharp or not there. Feels like it needs a bit more variety in the damage type.

    Also... it seems waaaay too high poly for what it is. Each of the bolts alone seem to be like 40-60 tris, when they don't really seem to need to be represented by geometry at all. The grip seems to be excessive as well, and it's not really adding much if anything to the silhouette. The head of the hammer seems like a bit much too, but I can't really see it too well. It seems like the normal map isn't doing as much for you as it could be.

    As for the texture, it feels like it could be pushed a little further, but a decent specular map will definitely help.
  • teaandcigarettes
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    teaandcigarettes polycounter lvl 12
    Apart from what had been said already I feel that it looks a little bit blurry/soft (but only a little).

    You might want to create a cavity map out of your normal map and overlay the highlights on top of your diffuse (keep it very subtle though) or go back to your highpoly and define the planes a little more.
  • Amadreaus
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    The only comment I really have is that the scratches being SO deep and numerous make it look like the metal is weak - almost acting clay-like. Otherwise, pretty sweet!
  • low_seb
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    low_seb polycounter lvl 12
    thanks for the feedback

    I agree ,this scratches on the metal is way too deep an too dark ,back on the highpoly for fix that

    teaandcigarettes have you a technique for get this highness edges ? I use xnormal for the baking but i never reach to get this high edge (except by hand painting)
    by the way ,superb work on this cellar in your portfolio

    no texture update for now but optimize
    2396 tri after , 1866 now
    I keep the bolts ,its important for the general shape I think


    corbin11.jpg
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