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Zbrush and character modelling.

interpolator
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Chimp interpolator
Hello all,

Tonight I've been doing some character modelling, I ended up sketching out a bust of one of my characters, my question is this:

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How do I now pull out the rest of his body? I don't really understand zbrush well enough yet to see how i can create additional geometry. like a body 'block' i can sculpt from. it feels like i am trapped with only one chunk of clay.

In the same light, how would i add a new blob for say, a prop or a hat or something.



thanks,

Chimp

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