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Showing off Textures for a protfolio

Hey Polycount,

I am here to ask for help on how to show off textures in a portfolio.

what tips / setups can you share with me for showing off texture work.
(apart from being in the context of a scene)

links to tutorials or peoples work you feels presented well.

I've tried UDK but I'm a beginner with that so it all seems to come out looking wrong and blurry.

I've tried playing around with the amazing xoliulshader and this is as close as i've gotten:

brickwall.jpg

I'm quite happy with this result but for other textures it doesn't really work.

I've also looked around for topics on this and through the wiki but they are about presenting a model well, however with this most of the 'wow' factor comes out when you see it in motion, as the light hits the different parts.


another thing I was having issue with is painting hightmaps with gradients in, i seem to get banding. I think its down to being an 8bit image? but I'm not 100% on the do's and don't of this type of thing.

normal_banding_nDo2.jpg


This is actually the texture I'm having problems trying to present (I know its not finished)


Thanks

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