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Average out verts?

martynball
polycounter lvl 10
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martynball polycounter lvl 10
Hey, I have modelled my head for a Uni assignment, but for some stupid reason I decided to tessallate the mesh as I have like an extra 4000 triangles to play with (turbosmooth/meshsmooth pushed it over my limit).

Seeming as Tessallate does not average out the position of the new vertices like TurboSmooth does, it not looks rather bad and the shading is funny. Is there a way I can automaticcaly average out all of the vertices on my mesh without adding something like turbosmooth?

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