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Modeling Terrain For UDK Mobile

polycounter lvl 7
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Computron polycounter lvl 7
So, you can't use heightmaps, and it's gotta be fairly low poly but dense enough for vertex painting/blending.

Here is the terrain from epic citadel, they have several paths unwrapped to be roads which then blend with grass/dirt textures:

iAVdObDQFQnM3.PNG


Any suggestions for how to model it so these multi-UV blends won't be a pain to unwrap?

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