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Futuristic Soldier

polycounter lvl 13
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wester polycounter lvl 13
I've been working on this guy for a couple months now in my freetime. Going to see him through the cinematic production pipeline just for funsies. No low res, no baking. Just displacement maps and bump.

Textured up the helmet just to help determine what the rest of the model is going to look like and lay down a strong pipeline. I think I've figured out some of the mental ray stuff, i hope anyways.

Finishing up his legs and then onto texturing the bod! Hope you guys like. It's not what i usually do but definitely something i want to get into.


Concept(not mine):
http://cghub.com/images/view/130956/

test-17.jpg

Untitled-1-5.jpg

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