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[Free SDK] New Build Available 2572

Hey CryENGINEERS,

Today we're releasing the latest version of the CryENGINE 3 Free SDK package. The latest 2572 build brings in a plethora of updates and additions to help you create awesome projects! This is a full package update and replaces the existing 2456 build. You can get it right here on CryDev: Download

CryENGINE 3 Free SDK – Build 2572 Changelog
  • Added ability to save levels to Projects for use with CryDev Projects Database
  • Added redundancy for logoff to prevent “Account Locked” errors
  • Added more flexibility to login username/password allowed characters
  • Added ability for any CryDev user to load any level within the Launcher
  • Added support for building GameDLL using Visual C++ Express
  • Added ability for player to switch seats in some vehicles
  • Added Time:FrameDelay flownode to delay actions for just one frame
  • Fixed several login and logoff crashes
  • Fixed crash when creating new levels
  • Fixed rare crash when deleting an Animation Graph Editor view, along with several other fixes and adjustments to Animation Graph Editor
  • Fixed rare crash if sound system is disabled
  • Fixed several warnings/issues specific to 64-bit
  • Fixed issue relating to mouse and screen resolution in Launcher
  • Fixed issue where AI wouldn’t enter vehicles
  • Fixed issue with Material Editor jumping to different materials against users input
  • Fixed issue with road tool not aligning correctly with edited terrain
  • Fixed “Frozen” material layer
  • Fixed HMMWV not loading in Vehicle Editor
  • Fixed issue with water volume material not displaying water ripples
  • Fixed a few misplaced objects in the Forest sample level
  • Made several adjustments to particle system
  • Made several fixes made to AI system
  • Made several changes to weapon firemodes and other weapon tweaks
  • Improved CryTif support (64-bit and newer versions of Photoshop)
  • Adjustments made to Flowgraph editor
  • Adjusted warning box on Sandbox startup related to NtfsDisableLastAccessUpdate error, users can now ignore this warning or have the registry adjusted to fix
  • Fixed TimeofDayTrigger and looping ToD not working correctly
  • Fix for 16-bit float image always generate DXT5 instead of DXT1
  • Adjusted spawnpoint arrow/icon
  • Fixed issue with overlapping water volumes
  • Many fixes/improvements to Maya exporter
  • Several updates to Abrams Tank & MH60 Blackhawk sample vehicles
  • Adjusted motionBlur settings to provide nicer results
  • Added several new asset additions to the Forest sample level, including things like water droplet sounds, sounds for falling debris, etc
  • Made several beautification updates to Forest level including new textures, additional objects, new materials, etc
  • Updated rock assets for improved collision
  • Added rooster boid with animations
  • Updated turtle boid animations
  • Added LODs for several assets, chimneys, railroad tracks, drains, etc
  • Improved several particle effects, including bullet/water impact
  • Added 3ds Max files for railroad tracks
  • Added new low detail texture for terrain
  • Added several new destroyable props and replaced lamp post and power poles in Forst with destroyable versions
  • Added new outdoor toilet asset for Forest
  • Added pickup, pick and throw animations
  • Made several adjustments to the Asset Browser
  • Fixed: Potential crash if no filename is specified for a static vehicle part. Added proper warnings with references to the part and vehicle causing the problem
  • Fixed crash on closing Vehicle Editor when the HMMWW is loaded
  • Destroyable object pieces no longer always sink in water ("kwater" prop was applied even when unset)
More Details here!

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