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[TF2] Zinkenite Valley (Control Points) Environment/Level Design

Hello Polycount,

I'm promoting my level design project today, cp_zinkenite (3 stage/dustbowl-esque). I hope it's not too forward to make a new thread about this instead of posting in the tf2 items thread, but this is a major release and represents a significant amount of effort and environment work, + time spent in testing. For this reason I felt it deserved a solo thread.

Here's a plot synopsis:

"Deep in the Northwestern wilderness, the Reliable Excavation and Demolition company has discovered a veritable treasure trove of a rare variety of piezoelectric crystal: zinkenite! The Builders League United, not to be outdone by their rivals, set forth into this wild expanse in hopes of claiming rights to this new-found wonder--by any means necessary!"

Screenshots:
zinkenite_promotional_01.jpg
zinkenite_promotional_02.jpg
zinkenite_promotional_03.jpg

Youtube showcase:
http://youtu.be/j_K4gS-WRNQ

Zinkenite has been rigorously tested and tweaked for months in the hopes of adding to the fun and invigorating gameplay of TF2, as well as a unique and (hopefully!) pleasing new visual style to the TF2 table.

DOWNLOADS:
http://forums.tf2maps.net/downloads.php?do=file&id=4439

Alternate links:
(.bz2)
http://dl.dropbox.com/u/1293763/cp_zinkenite_b2.bsp.bz2
(.zip)
http://dl.dropbox.com/u/1293763/cp_zinkenite_b2.zip

Development Thread:
http://forums.tf2maps.net/showthread.php?t=15978


Currently cp_zinkenite is in beta 2. I would love to hear from the TF2 about any concerns or suggestions; please feel free to post in the thread, send me PMs, or contact me at kreeger242@live.missouristate.edu

Thanks! I hope you have fun in Zinkenite Valley!

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